WOTA: Development Screenshots
Images from different development stages of the submarine simulation "WOTA: Wolves of the Atlantic" and "WOTA: U 96". The graphics shown will run on iPhones as old as the iPhone 5S. Some of these screenshots may already be outdated, so the in-game quality might look better.
Type VII U-Boat under different light conditions with lightnings (mobile / iOS):
Submerged Type VII U-Boot "U 96" (mobile / iOS):
Submerged Type VII U-Boot "U 96" (mobile / iOS):
Submerged Type VII U-Boot "U 96" (mobile / iOS):
Flower Corvette under different light conditions (mobile / iOS):
Flower Corvette under different light conditions (mobile / iOS):
Ocean under different light conditions / weather (mobile / iOS): …yeah, rain without clouds ;-)
Subset / Sunrise Flower Corvette (mobile / iOS):
Subset / Sunrise Type VII submarine (mobile / iOS):
Type VII Uboat in light rough ocean conditions (mobile / iOS):
Nice looking Type VII U-boat but the shaders are outdated and won't work always good when the simulation changes the lighting conditions (mobile / iOS):
A subsim needs a crew, first tests of a mobile skin shader and characters in an empty command room. (mobile / iOS):
Type VII command room., actually this is the interior as shown in the app "WOTA: U-Boat compass" (mobile / iOS):
A more lightweight shader for the Command Room possibly best for iPhone 4S (mobile / iOS):
Command room. of a Type VII U-Boat, still untextured (mobile / iOS):
Command room. of a Type VII U-Boat, still untextured (mobile / iOS):
Some more screenshots of a Flower Corvette under different lighting conditions (mobile / iOS):
Although being an UBoat sim, the game comes with aircrafts and sometimes it is necessary to show things from higher altitudes (mobile / iOS):
Slightly older development version of the simulation, all shaders, especially the water and ship shader got improved since that (mobile / iOS):
Submerged Type VII U-Boot U 96 in the WOTA subsim, (mobile / iOS):